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Get Steps

Get Steps

A Roblox experience owned by DAALER STUDIOS.

ObbyENobstacle coursespeed runningmultipliers

Get Steps is an obby experience created on 2025-12-02. It has accumulated 580,409 lifetime visits and 5,503 favorites. Currently, zero users are playing. The game holds a 39% like percentage.

Description (written by the developer; not a statement by this register)

⚡Welcome to Get Steps⚡ How to play: 👟Every step makes you faster 🏆Conquer challenging obstacle stages 💪Train on treadmills or sprint across the map to gain speed ⚡Unlock powerful multipliers and become THE FASTEST PLAYER! - 👍 Like the game! 👥 Join the group for Rewards & Updates!

Last updated by the developer 18 Jun 2026, 18:04 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
580,409
lifetime visits
39%
liked (234 👍 / 369 👎)
5,502
favourites (9.5 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Aura
550 R$
Gold Aura
450 R$
Royal Trail
350 R$
Stand Aura
300 R$
Lightning Trail
300 R$
Galaxy Trail
250 R$
Thunder Aura
200 R$
Ice Trail
200 R$
Candy Trail
150 R$
Dark Matter Aura
150 R$
Purple Aura
125 R$
Green Aura
100 R$
Shadow Trail
100 R$
Wins x2
70 R$
Red Aura
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome457,025 · 100.0% win
Rebirth · progression21,069 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.