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Hemolight

Hemolight

A Roblox experience owned by The Thinktank.

SurvivalENsurvivalhorrorco-op

Description (written by the developer; not a statement by this register)

A failed government compound has turned your region into a living nightmare. Hemolight is an atmospheric survival experience set in a decaying rural district. Press "M" for the controls menu. Best experienced with a group of friends. Inspired by Not-a-Social Studio's "The Fields", and Octik's "TRAVERSAL" This game is a work in progress, expect bugs and incomplete features. If you enjoy Hemolight, consider leaving a like to support development.

Last updated by the developer 9 Jul 2026, 02:30 UTC.

0
playing (measured 11 Aug 2026, 13:39 UTC)
350,554
lifetime visits
78%
liked (1,458 👍 / 400 👎)
11,379
favourites (32.5 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:391first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hat Bundle
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other65,252 · 66.7% win
Replenished · other25,714 · 100.0% win
The Manor · other1,593 · 0.00% win
The Summoner · other1,495 · 0.00% win
Saboteur · other1,456 · 0.00% win
Resourceful · other1,012 · 0.00% win
Lumberjack · other1,000 · 0.00% win
The Major · other856 · 0.00% win
Made Under Pressure · other509 · 0.00% win
Hemolight Falls · other446 · 0.00% win
Dead Man Walking · other406 · 0.00% win
The Guardian · other297 · 0.00% win
Genocide · other123 · 0.00% win
Intruder · other111 · 0.00% win
Infantry · other96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked25 August 2026 — 78 % liked4 September 2026 — 78 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:0478no change
25 Aug 2026, 00:0578no change
14 Aug 2026, 23:5278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.