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A1 Dual Carriageway Roleplay

A1 Dual Carriageway Roleplay

A Roblox experience owned by Motorway Roleplay Community.

RoleplayENUK RoadsEmergency ServicesDriving

Description (written by the developer; not a statement by this register)

A1, the longest A-road in the UK, spanning from London to Edinburgh. Roleplay as a normal driver, crash victim, emergency services, or National Highways. Explore the sights, and enjoy! 🔓 Unlocked & Unwhitelisted Teams: - Lincolnshire Fire and Rescue Service - South Kesteven Council - Civillian 🔐 Locked & Whitelisted Teams - East Midlands Ambulance Service - Lincolnshire Police - Lincs & Notts Air Ambulance - National Highways - Driver Vehicle Standards Agency - Streetwise Traffic Management - Mainline Auto Recovery Join our communications server (with the blue icon) below to join a whitelisted service and enjoy our other Motorway & Dual Carriageway related roleplay games! Disclaimer: This game has nothing to do with real life services, we are simply a role-play and aspirational game.

Last updated by the developer 10 Aug 2026, 13:50 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
100,440
lifetime visits
66%
liked (230 👍 / 121 👎)
718
favourites (7.1 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Civilian Firearms Gamepass
500 R$
Civil Enforcement Officer Access
300 R$
Automobile Association Team Access
250 R$
Fire Service Divisions
80 R$
Sports Cars
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've played the A1 · welcome41,007 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656866.515 August 2026 — 68 % liked25 August 2026 — 67 % liked4 September 2026 — 66 % liked14 September 2026 — 66 % liked24 September 2026 — 66 % liked4 October 2026 — 65 % liked14 October 2026 — 65 % liked24 October 2026 — 66 % liked6615 August 202624 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 16:0266+1
14 Oct 2026, 16:0065no change
4 Oct 2026, 15:5365-1
24 Sept 2026, 15:5266no change
14 Sept 2026, 12:4566no change
4 Sept 2026, 12:3866-1
25 Aug 2026, 11:3167-1
15 Aug 2026, 11:3068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.