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Order List [HORROR]

Order List [HORROR]

A Roblox experience owned by Mogiee's Studio.

HorrorENhorrornight shiftjumpscares

Description (written by the developer; not a statement by this register)

📦 Order List You work the night shift in a warehouse packing gifts for customers. Follow the order list. Pack carefully. Finish before morning. But you’re not alone. Intruders sometimes enter the warehouse and some don’t look human. Stick to the rules. Ignore what you shouldn’t see. One mistake is all it takes. ⚠️ Horror game with jumpscares, tense sounds, and disturbing moments 🎧 Headphones & high graphics recommended ❓ Will you finish your shift… or be added to the order list? Music by: @Myuu

Last updated by the developer 15 Dec 2025, 20:51 UTC.

0
playing (measured 10 Aug 2026, 17:49 UTC)
385,002
lifetime visits
82%
liked (1,504 👍 / 329 👎)
10,394
favourites (27.0 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revive
175 R$
Faster Movement
99 R$
More Stamina
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Sale · other135,782 · 44.4% win
Quiet as a Shadow · other68,171 · 0.00% win
Out of the Way · other45,478 · 0.00% win
First Night · welcome42,008 · 0.00% win
Nowhere Left to Run · progression39,704 · 0.00% win
Played Along · other25,099 · 0.00% win
Under Watch · other23,856 · 0.00% win
Still Standing · other22,242 · 0.00% win
Witnessed the Rite · other21,133 · 0.00% win
Stayed Silent · other18,247 · 0.00% win
Something Looked Back · secret16,620 · 0.00% win
Should’ve Left · other15,635 · 0.00% win
Welcome to the Job · welcome12,476 · 88.9% win
Wrong Offering · other8,245 · 0.00% win
Too Late to Hide · other4,328 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked4 September 2026 — 82 % liked24 September 2026 — 82 % liked4 October 2026 — 82 % liked14 October 2026 — 82 % liked24 October 2026 — 82 % liked14 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:0382no change
14 Oct 2026, 03:0282no change
4 Oct 2026, 03:0082no change
24 Sept 2026, 02:5382no change
4 Sept 2026, 01:1882no change
14 Aug 2026, 23:0782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.