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Don't Get Crushed By Your Friend

Don't Get Crushed By Your Friend

A Roblox experience owned by Skyfied.

ObbyENobstacle avoidancesocial multiplayerupgrade mechanics

Don't Get Crushed By Your Friend is an obby experience created on 2025-12-02. It has 1410403 lifetime visits, 80307 favorites, and a 91% like percentage. Currently, 1 user is playing.

Description (written by the developer; not a statement by this register)

Welcome to Don't Get Crushed By Your Friend! 🔥 Run and Try to reach the end Without getting crushed! 🚀 Use Cash to Upgrade your speed and health! 🎁 Like 👍 and Join the Group to unlock in-game rewards! 👍 LIKE the game to support us!

Last updated by the developer 27 Feb 2026, 19:54 UTC.

1
playing (measured 10 Aug 2026, 17:32 UTC)
1,410,403
lifetime visits
90%
liked (8,406 👍 / 884 👎)
80,334
favourites (57.0 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
67 R$
x2 Health
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:4890-1
14 Aug 2026, 12:4791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.