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🩸Kill Bloody Ragdolls

🩸Kill Bloody Ragdolls

A Roblox experience owned by RealisticBloodRagdollsOfficial.

Fighting & PvPENragdoll physicsfightinggore

🩸Kill Bloody Ragdolls is a fighting-pvp experience created on 2025-12-02. It currently has 167 players online. The game has accumulated 6,953,574 lifetime visits and 12,197 favorites. Its like percentage is 52%. The description highlights advanced ragdoll physics and blood effects.

Description (written by the developer; not a statement by this register)

🩸/ Bloody fighting shooter, with advanced ragdoll physics! 📕Join our community group for chat tag and 1.5x more XP: https://www.roblox.com/communities/172665490/RealisticBloodRagdollsOfficial#!/about blood, ragdoll, euphoria, fighting , pvp, pve, sword, gore, bleed, fight, bloody ragdoll, blood fight, euphoria physics

Last updated by the developer 13 Aug 2026, 14:24 UTC.

92
playing (measured 23 Aug 2026, 07:50 UTC)
7,211,035
lifetime visits
53%
liked (2,538 👍 / 2,263 👎)
13,810
favourites (1.9 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

76275175.510 August 2026 — 76 players21 August 2026 — 165 players21 August 2026 — 156 players21 August 2026 — 190 players21 August 2026 — 196 players22 August 2026 — 170 players22 August 2026 — 187 players22 August 2026 — 178 players22 August 2026 — 184 players22 August 2026 — 186 players22 August 2026 — 156 players22 August 2026 — 166 players22 August 2026 — 200 players22 August 2026 — 152 players22 August 2026 — 157 players22 August 2026 — 160 players22 August 2026 — 232 players22 August 2026 — 239 players22 August 2026 — 258 players22 August 2026 — 226 players22 August 2026 — 236 players22 August 2026 — 192 players22 August 2026 — 217 players22 August 2026 — 275 players22 August 2026 — 252 players22 August 2026 — 245 players22 August 2026 — 186 players22 August 2026 — 215 players22 August 2026 — 233 players23 August 2026 — 205 players23 August 2026 — 161 players23 August 2026 — 155 players23 August 2026 — 138 players23 August 2026 — 148 players23 August 2026 — 114 players23 August 2026 — 111 players23 August 2026 — 92 players9210 August 202623 August 2026
37 measurements spanning 13 days, net +16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–305 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 37
Measured (UTC)PlayersChange
23 Aug 2026, 07:5092-19
23 Aug 2026, 06:50111-3
23 Aug 2026, 05:50114-34
23 Aug 2026, 04:50148+10
23 Aug 2026, 03:50138-17
23 Aug 2026, 02:50155-6
23 Aug 2026, 01:50161-44
23 Aug 2026, 00:50205-28
22 Aug 2026, 23:50233+18
22 Aug 2026, 22:50215+29
22 Aug 2026, 21:50186-59
22 Aug 2026, 20:50245-7
22 Aug 2026, 19:50252-23
22 Aug 2026, 18:50275+58
22 Aug 2026, 17:50217+25
22 Aug 2026, 16:50192-44
22 Aug 2026, 15:50236+10
22 Aug 2026, 14:50226-32
22 Aug 2026, 13:50258+19
22 Aug 2026, 12:50239first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] One Shot Gun [PERMANENT]
799 R$
[VERY OP] Admin Weapon Pack [50% OFF]
499 R$
[OP] Galaxy Weapon Pack [50% OFF]
249 R$
[OP] RPG-7 [PERMANENT]
199 R$
Minigun [PERMANENT]
149 R$
Fire Staff [PERMANENT]
99 R$
Grenade [PERMANENT]
79 R$
Cuffs Gamepass [PERMANENT]
79 R$
VIP Gamepass [PERMANENT]
59 R$
Chainsaw Gamepass [50% OFF]
59 R$
Desert Eagle [PERMANENT]
49 R$
Bandage Gamepass [PERMANENT]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

525352.513 August 2026 — 52 % liked21 August 2026 — 52 % liked21 August 2026 — 52 % liked21 August 2026 — 52 % liked21 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked23 August 2026 — 52 % liked23 August 2026 — 52 % liked23 August 2026 — 52 % liked23 August 2026 — 52 % liked23 August 2026 — 52 % liked23 August 2026 — 52 % liked23 August 2026 — 52 % liked23 August 2026 — 52 % liked23 August 2026 — 52 % liked2 September 2026 — 53 % liked13 August 20262 September 2026
39 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–53 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 39
Measured (UTC)% likedChange
2 Sept 2026, 23:0653+1
23 Aug 2026, 23:0552no change
23 Aug 2026, 07:5052no change
23 Aug 2026, 06:5052no change
23 Aug 2026, 05:5052no change
23 Aug 2026, 04:5052no change
23 Aug 2026, 03:5052no change
23 Aug 2026, 02:5052no change
23 Aug 2026, 01:5052no change
23 Aug 2026, 00:5052no change
22 Aug 2026, 23:5052no change
22 Aug 2026, 22:5052no change
22 Aug 2026, 21:5052no change
22 Aug 2026, 20:5052no change
22 Aug 2026, 19:5052no change
22 Aug 2026, 18:5052no change
22 Aug 2026, 17:5052no change
22 Aug 2026, 16:5052no change
22 Aug 2026, 15:5052no change
22 Aug 2026, 14:5052first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.