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Floating Island Obby

Floating Island Obby

A Roblox experience owned by Singkatuang Studio.

ObbyENparkourskyrainbow

Description (written by the developer; not a statement by this register)

🌴 Floating Island World ☁️ Explore the islands in the sky with this fun and colorful obby track! 🌈 Jump from one platform to another and don't fall! 🎮 Game Features 🚀 Many unique and challenging obby levels 🌌 Space theme with beautiful views 🏝️ A floating island with different designs on each path 🎯 Test your parkour skills and timing accuracy! 🏆 Goals Reach the finish line as many times as possible and become the best player! 👍 If you like this game, don't forget to Like and ⭐ Favorite! Tags: Obby, Parkour, Floating Island, Sky, Rainbow, Fun, Adventure, Easy Obby

Last updated by the developer 4 May 2026, 21:04 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
3,154
lifetime visits
87%
liked (172 👍 / 25 👎)
12,853
favourites (4075.1 per 1k visits)
3 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
17 R$
Easter Rod
12 R$
Squid Rod
9 R$
SpeedRun
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount Manimporok · welcome147,760 · 100.0% win
Peak of Mount Manimporok · progression37,602 · 48.9% win
Explorer of Lake Kinawakan · progression21,155 · 43.4% win
Waterfall Discoverer · collection16,538 · 28.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

869188.518 August 2026 — 86 % liked7 September 2026 — 91 % liked17 September 2026 — 86 % liked27 September 2026 — 87 % liked7 October 2026 — 87 % liked17 October 2026 — 87 % liked8718 August 202617 October 2026
6 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 14:4587no change
7 Oct 2026, 14:3387no change
27 Sept 2026, 14:3287+1
17 Sept 2026, 09:3686-5
7 Sept 2026, 09:3591+5
18 Aug 2026, 09:0886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.