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Boys And Girls Highschool Roleplay Experience

Boys And Girls Highschool Roleplay Experience

A Roblox experience owned by Interact Verse.

Boys And Girls Highschool Roleplay Experience is a Roblox experience created on 2025-12-03. It has 2,044,703 lifetime visits and 214,921 favorites. The game currently has 115 players online. It holds a 75% like percentage. The genre field is null. Players select roles such as student, security, or principal to engage in structured roleplay activities within the school setting.

Description (written by the developer; not a statement by this register)

⚠️ | This is a structured Roleplay game — players must pick their role before engaging in roleplay. 🎭 Pick Your Role! 🎒 Student – Attend classes, explore the school, or cause a little harmless trouble! 🛡️ Security – Keep the school safe, stop fights, and maintain order. 🏫 Principal – Lead the school, set the rules, and make sure everything runs smoothly. Roleplay, Pool Area, School Zone, Morph Gameplay, Gym Activities, Cafeteria Zone, Sports Gameplay, Activity Areas, Safe RP, Outfits, Adventures, Multiplayer Game, Event Areas, Creativity, Teamwork, Popular RP, Trendy Maps, Virtual Play, Summer RP, Learning Zone, Youth RP, Creative Maps, Custom Characters, Explore and Play, Top RP, Campus Zone, Fun Moments, Avatar Styles, Group Gameplay, RP Adventures, Summer Fun, School Journey, Interactive Gameplay, Family-Friendly RP, Custom Gameplay, Activity RP, Challenge Maps, Pool Gameplay, Modern RP, Seasonal RP, Safe Experience, Adventure Maps, Immersive Gameplay, Team Gameplay.

Last updated by the developer 25 Dec 2025, 16:56 UTC.

98
playing (measured 22 Aug 2026, 07:50 UTC)
2,132,157
lifetime visits
75%
liked (899 👍 / 300 👎)
225,073
favourites (105.6 per 1k visits)
3 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9213811510 August 2026 — 92 players21 August 2026 — 113 players21 August 2026 — 109 players21 August 2026 — 121 players21 August 2026 — 125 players22 August 2026 — 105 players22 August 2026 — 138 players22 August 2026 — 117 players22 August 2026 — 111 players22 August 2026 — 118 players22 August 2026 — 103 players22 August 2026 — 109 players22 August 2026 — 98 players9810 August 202622 August 2026
13 measurements spanning 12 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–145 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5098-11
22 Aug 2026, 06:50109+6
22 Aug 2026, 05:50103-15
22 Aug 2026, 04:50118+7
22 Aug 2026, 03:50111-6
22 Aug 2026, 02:50117-21
22 Aug 2026, 01:50138+33
22 Aug 2026, 00:50105-20
21 Aug 2026, 23:50125+4
21 Aug 2026, 22:50121+12
21 Aug 2026, 21:50109-4
21 Aug 2026, 20:54113+21
10 Aug 2026, 14:3492first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🛡️ Powerful Admin
399 R$
[PERM]🛡️ Ban Hammer
299 R$
[PERM]🌈 Rainbow Magic Carpet
275 R$
🎓 Principal
249 R$
👑 Ultimate VIP
249 R$
🛡️ Elite Security
199 R$
⚡ 3x Level Boost [STACKABLE]
149 R$
⚡ 2x Level Boost [STACKABLE]
99 R$
[PERM] 📸 Pro Camera 4K
99 R$
[PERM]⚡ Roleplay Taser
99 R$
[PERM] 💸 Money Gun
99 R$
[PERM] 🌈 Rainbow Glow Stick
75 R$
[PERM]📱 Roleplay Phone
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played! · welcome1,108,073 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
14 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4675no change
22 Aug 2026, 07:5075no change
22 Aug 2026, 06:5075no change
22 Aug 2026, 05:5075no change
22 Aug 2026, 04:5075no change
22 Aug 2026, 03:5075no change
22 Aug 2026, 02:5075no change
22 Aug 2026, 01:5075no change
22 Aug 2026, 00:5075no change
21 Aug 2026, 23:5075no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475no change
14 Aug 2026, 09:4575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.