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[NEW] MineDrive

[NEW] MineDrive

A Roblox experience owned by Bartek Studio Games.

SimulatorENminingvehicle_simulationopen_world

Description (written by the developer; not a statement by this register)

Welcome to MineDrive — mine valuable blocks, turn them into fuel, upgrade your gear and build your dream place! 🏎️⛏️ ⛏️ Discover rare blocks, mutations and valuable finds 🏎️ Drive detailed cars with realistic physics, suspension and sounds 🔧 Customize cars and collect powerful parts 🏡 Upgrade your plot, mine and generators 🐶 Hatch pets with unique bonuses 🌦️ Explore a detailed open world with dynamic weather and day & night 🏆 Race, compete and climb the leaderboards 👥 Group Members: +10% Cash 🌟 Premium Players: +10% Mining Speed 👍 Like & ⭐ Favorite for updates

Last updated by the developer 11 Sept 2026, 22:44 UTC.

0
playing (measured 12 Sept 2026, 10:30 UTC)
2,110
lifetime visits
77%
liked (20 👍 / 6 👎)
49
favourites (23.2 per 1k visits)
3 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 10:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
1,500 R$
3 Pets
600 R$
Car Capacity
500 R$
x2 Cash
500 R$
x2 Luck
400 R$
Underglow
400 R$
Lights Pack
300 R$
Quest Slot
200 R$
Teleport
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed tutorial · welcome1,279 · 44.4% win
100 Blocks · progression125 · 0.00% win
First thousand · other70 · 0.00% win
10 Boxes · collection50 · 0.00% win
1000 Blocks · other32 · 0.00% win
First milion · progression16 · 0.00% win
First bilion · progression15 · 0.00% win
100 Boxes · collection10 · 0.00% win
1000 Boxes · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.512 September 2026 — 78 % liked22 September 2026 — 77 % liked12 September 202622 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 10:3177-1
12 Sept 2026, 10:3078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.