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Trolls cannot end this tower 2

Trolls cannot end this tower 2

A Roblox experience owned by Studs Tower.

ObbyENtower climbingobstacle coursetroll mechanics

Description (written by the developer; not a statement by this register)

🏰 Trolls cannot end this tower 2 GROUP : https://www.roblox.com/communities/540620961/Studs-Tower#!/about 🤣 Welcome to the tower where chaos, trolls collide ! 🧗‍♂️ Climb your way up through insane obstacles, unexpected traps, and trollish surprises. ⚠️ Every floor has something waiting to knock you down or throw you off your game. 👀 Think you’ve got the skill to reach the top? Prove it! 🤝 Play solo, mess with friends, or race to see who survives the madness. 🔥 The tower never stays the same — updates bring new challenges, more trolling, and bigger laughs! 💡 Don’t forget: LIKE 👍, FAVORITE ⭐, and SHARE to keep the tower growing!

Last updated by the developer 11 Jun 2026, 16:38 UTC.

0
playing (measured 10 Aug 2026, 20:00 UTC)
67,445
lifetime visits
94%
liked (155 👍 / 10 👎)
11,125
favourites (164.9 per 1k visits)
3 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin 🛠️
899 R$
Rainbow Carpet 🌈
399 R$
Slap Hand 🖐️
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome51,917 · 100.0% win
Solve The Equation ! · other22,196 · 100.0% win
You Won ! · progression13,441 · 100.0% win
Complete The Trial Of Darkness ! · progression160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.