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🐍 Fruity Snake

🐍 Fruity Snake

A Roblox experience owned by Sioma Games.

SimulatorENSnake IOPVP Battle ArenaFruit Collection

🐍 Fruity Snake is a simulator experience created on 2025-12-03. It currently has 186 players and 12,722,135 lifetime visits. The game holds 340,544 favorites and a 60% like percentage. Players collect fruits, battle opponents, and compete on a global leaderboard.

Description (written by the developer; not a statement by this register)

🍎 Collect fruits, run and grow your snake tail, and battle players in this arena snake io simulator! ⚔️ GAMEPLAY FEATURES: 🍎 Collect fruits to grow your snake longer 🎯 Steal fruits from enemies with special bullets 💥 Bullets - each hit removes 10 fruits! ⭐ Collect power-ups for special abilities 🦘 Jump over opponent tails to survive 🏆 World Leaderboard - compete globally! 🎮 PVP BATTLE ARENA: - Real-time multiplayer battles - Dodge, jump, and outsmart opponents - Strategic combat with special weapons - Grow the longest snake to dominate! 🌟 Can you reach the TOP of the global leaderboard? Fruity Snake - Simulator PVP IO Game! 🔥 Join now and become the ultimate Fruity Snake champion! #Simulator #PVP #BattleArena #Multiplayer #Survival #Competitive #Action #IO #SnakeGame #Fighting

Last updated by the developer 21 Aug 2026, 13:43 UTC.

90
playing (measured 21 Aug 2026, 20:54 UTC)
12,838,330
lifetime visits
60%
liked (5,065 👍 / 3,393 👎)
427,327
favourites (33.3 per 1k visits)
3 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90189139.510 August 2026 — 189 players21 August 2026 — 90 players10 August 202621 August 2026
2 measurements spanning 11 days, net -99. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–204 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5490-99
10 Aug 2026, 14:36189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Upgrades
899 R$
Infinite Magnet
99 R$
Income Boost
79 R$
Infinite Speed Boost
69 R$
Max Tail 1500
69 R$
Event Admin
69 R$
Infinite Ammo
69 R$
No Shoot Cooldown
49 R$
Double XP Forever
29 R$
Extra quest slots
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🐍 Snake Rookie · other5,828,127 · 100.0% win
📏 Length 100 · progression3,999,557 · 100.0% win
🐛 First Steps · welcome3,597,094 · 100.0% win
🌟 First Victory3,155,480 · 31.5% win
📏 Length 200 · progression2,503,020 · 100.0% win
🧲 Magnet Master · other2,444,684 · 100.0% win
🍎 Fruit Hunter · collection1,674,335 · 100.0% win
📏 Length 300 · other1,659,975 · 100.0% win
🗝️ Mystery Solver · other1,604,175 · 55.2% win
💰 Millionaire · other1,410,397 · 73.0% win
📏 Length 400 · other1,277,860 · 94.1% win
📚 Collector · collection1,164,144 · 48.4% win
📏 Length 500 · progression1,092,638 · 83.6% win
💰 Wealthy Snake · collection599,933 · 50.2% win
🍎 Fruit Master · other551,910 · 50.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6013 August 2026 — 60 % liked21 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked12 September 2026 — 60 % liked22 September 2026 — 60 % liked2 October 2026 — 60 % liked12 October 2026 — 60 % liked22 October 2026 — 60 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:1560no change
12 Oct 2026, 19:0660no change
2 Oct 2026, 19:0460no change
22 Sept 2026, 19:0160no change
12 Sept 2026, 18:5360no change
2 Sept 2026, 18:4960no change
23 Aug 2026, 18:4960no change
21 Aug 2026, 20:5460no change
13 Aug 2026, 18:4960first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.