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🐍 Fruity Snake

🐍 Fruity Snake

A Roblox experience owned by Sioma Games.

SimulatorENSnake IOPVP Battle ArenaFruit Collection

🐍 Fruity Snake is a simulator experience created on 2025-12-03. It currently has 186 players and 12,722,135 lifetime visits. The game holds 340,544 favorites and a 60% like percentage. Players collect fruits, battle opponents, and compete on a global leaderboard.

Description (written by the developer; not a statement by this register)

🍎 Collect fruits, run and grow your snake tail, and battle players in this arena snake io simulator! ⚔️ GAMEPLAY FEATURES: 🍎 Collect fruits to grow your snake longer 🎯 Steal fruits from enemies with special bullets 💥 Bullets - each hit removes 10 fruits! ⭐ Collect power-ups for special abilities 🦘 Jump over opponent tails to survive 🏆 World Leaderboard - compete globally! 🎮 PVP BATTLE ARENA: - Real-time multiplayer battles - Dodge, jump, and outsmart opponents - Strategic combat with special weapons - Grow the longest snake to dominate! 🌟 Can you reach the TOP of the global leaderboard? Fruity Snake - Simulator PVP IO Game! 🔥 Join now and become the ultimate Fruity Snake champion! #Simulator #PVP #BattleArena #Multiplayer #Survival #Competitive #Action #IO #SnakeGame #Fighting

Last updated by the developer 21 Aug 2026, 13:43 UTC.

90
playing (measured 21 Aug 2026, 20:54 UTC)
12,838,330
lifetime visits
60%
liked (5,065 👍 / 3,393 👎)
427,327
favourites (33.3 per 1k visits)
3 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90189139.510 August 2026 — 189 players21 August 2026 — 90 players10 August 202621 August 2026
2 measurements spanning 11 days, net -99. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–204 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5490-99
10 Aug 2026, 14:36189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Upgrades
899 R$
Infinite Magnet
99 R$
Income Boost
79 R$
Infinite Speed Boost
69 R$
Max Tail 1500
69 R$
Event Admin
69 R$
Infinite Ammo
69 R$
No Shoot Cooldown
49 R$
Double XP Forever
29 R$
Extra quest slots
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🐍 Snake Rookie · other5,828,127 · 100.0% win
📏 Length 100 · progression3,999,557 · 100.0% win
🐛 First Steps · welcome3,597,094 · 100.0% win
🌟 First Victory3,155,480 · 31.5% win
📏 Length 200 · progression2,503,020 · 100.0% win
🧲 Magnet Master · other2,444,684 · 100.0% win
🍎 Fruit Hunter · collection1,674,335 · 100.0% win
📏 Length 300 · other1,659,975 · 100.0% win
🗝️ Mystery Solver · other1,604,175 · 55.2% win
💰 Millionaire · other1,410,397 · 73.0% win
📏 Length 400 · other1,277,860 · 94.1% win
📚 Collector · collection1,164,144 · 48.4% win
📏 Length 500 · progression1,092,638 · 83.6% win
💰 Wealthy Snake · collection599,933 · 50.2% win
🍎 Fruit Master · other551,910 · 50.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6013 August 2026 — 60 % liked21 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked12 September 2026 — 60 % liked22 September 2026 — 60 % liked2 October 2026 — 60 % liked12 October 2026 — 60 % liked22 October 2026 — 60 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:1560no change
12 Oct 2026, 19:0660no change
2 Oct 2026, 19:0460no change
22 Sept 2026, 19:0160no change
12 Sept 2026, 18:5360no change
2 Sept 2026, 18:4960no change
23 Aug 2026, 18:4960no change
21 Aug 2026, 20:5460no change
13 Aug 2026, 18:4960first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.