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[FPS] One Tap

[FPS] One Tap

A Roblox experience owned by Stringless Banjo.

ShooterENsniperFFAcosmetics

[FPS] One Tap is a shooter experience created on 2025-12-04. It has recorded 425,633,307 lifetime visits and 468,555 favorites. The game maintains an 88% like percentage. Currently, 17,598 users are playing. The description identifies it as a fast-paced FPS sniper FFA arena featuring one-shot snipers and two-shot secondaries. It supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Boom Headshot! One Tap is a fast-paced FPS sniper FFA arena, no teams, just pure chaos! 🎯 One-shot snipers 🔫 Two-Shot Secondaries (One to the head) 🔪 Melee Weapons 🏆 Streaks, trick shots, clean kills and more! 🔓 Progress & Customization -Unlock 70+ weapon skins (more coming soon) -Roll cases to earn rare & limited cosmetics -Equip kill effects, name tags, and skins -Earn rewards from levels, daily, and quests 🎮 Platform Support PC 💻 | Mobile 📱 | Tablet | Console 🎮 (Xbox & PlayStation supported) 👍 Enjoying the game? Leave a thumbs-up, it helps a lot! ⚠️ NOTICE: Cheating, exploiting, or farming with alts will result in a permanent ban. No appeals.

Last updated by the developer 4 Sept 2026, 21:24 UTC.

31,794
playing (measured 5 Sept 2026, 00:50 UTC)
482,496,065
lifetime visits
88%
liked (191,524 👍 / 25,970 👎)
527,621
favourites (1.1 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10,80634,42622,61631,79410 August 20265 September 2026
339 measurements spanning 25 days, net +14,613. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7,263–37,969 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 339
Measured (UTC)PlayersChange
5 Sept 2026, 00:5031,794+6,615
4 Sept 2026, 23:5025,179+1,624
4 Sept 2026, 22:5023,555+469
4 Sept 2026, 21:5023,086-547
4 Sept 2026, 20:5023,633-1,679
4 Sept 2026, 19:5025,312-2,235
4 Sept 2026, 18:5027,547-1,715
4 Sept 2026, 17:5029,262-214
4 Sept 2026, 16:5029,476-711
4 Sept 2026, 15:5030,187-1,666
4 Sept 2026, 14:5031,853-534
4 Sept 2026, 13:5032,387+523
4 Sept 2026, 12:5031,864+3,121
4 Sept 2026, 11:5028,743+3,614
4 Sept 2026, 10:5025,129+2,551
4 Sept 2026, 09:5022,578+2,147
4 Sept 2026, 08:5020,431+999
4 Sept 2026, 07:5019,432+1,134
4 Sept 2026, 06:5018,298+1,221
4 Sept 2026, 05:5017,077first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#16 Top trending#41 Top playing now

Growth

1484491624 August 20265 September 2026
262 measurements spanning 11 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–95 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 262
Measured (UTC)Rank on Top trendingChange
5 Sept 2026, 01:2516no change
5 Sept 2026, 00:2516+1
4 Sept 2026, 23:2515+1
4 Sept 2026, 22:2514no change
4 Sept 2026, 21:2514-1
4 Sept 2026, 20:2515no change
4 Sept 2026, 19:2515-69
4 Sept 2026, 18:2584+69
4 Sept 2026, 17:2515no change
4 Sept 2026, 16:2515-1
4 Sept 2026, 15:2516no change
4 Sept 2026, 14:2516no change
4 Sept 2026, 13:2516-1
4 Sept 2026, 12:2517no change
4 Sept 2026, 11:2517-1
4 Sept 2026, 10:2518no change
4 Sept 2026, 09:2518no change
4 Sept 2026, 08:2518no change
4 Sept 2026, 07:2518no change
4 Sept 2026, 06:2518first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

2x Case Luck
499 R$
2x Money
299 R$
2x Level XP
149 R$
Double Voting Value
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20265 September 2026
340 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 340
Measured (UTC)% likedChange
5 Sept 2026, 00:5088no change
4 Sept 2026, 23:5088no change
4 Sept 2026, 22:5088no change
4 Sept 2026, 21:5088no change
4 Sept 2026, 20:5088no change
4 Sept 2026, 19:5088no change
4 Sept 2026, 18:5088no change
4 Sept 2026, 17:5088no change
4 Sept 2026, 16:5088no change
4 Sept 2026, 15:5088no change
4 Sept 2026, 14:5088no change
4 Sept 2026, 13:5088no change
4 Sept 2026, 12:5088no change
4 Sept 2026, 11:5088no change
4 Sept 2026, 10:5088no change
4 Sept 2026, 09:5088no change
4 Sept 2026, 08:5088no change
4 Sept 2026, 07:5088no change
4 Sept 2026, 06:5088no change
4 Sept 2026, 05:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,329,025
YouTube views across 25 matched videos

Most-viewed match: “EVADE Low VS High Sensitivity 😂 #funny #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Aug 2026, 03:20 UTC.