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🍧 Mega Ice Cream Tycoon

🍧 Mega Ice Cream Tycoon

A Roblox experience owned by PENG TYCOONS.

TycoonENice creamtycoonbusiness simulation

Mega Ice Cream Tycoon is a tycoon experience created on December 4, 2025. The game has accumulated 2,672,872 lifetime visits and holds 138,808 favorites. Currently, six users are playing. The title maintains a 95% positive rating based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

🍧 SWIRL the Best Ice Cream the world has ever seen and become a self-made ice cream millionaire! Get rich while building an awesome restaurant in a beautiful, sunny valley. 🚧 UPDATE: Rebirths, Leaderboards, Cash Registers & MORE! ⭐👍 Favorite and thumbs up to support the game! 🔔 Hit the FOLLOW button to get notified about updates! 🔔 💸 Premium players earn bonus money! 🚨 Group Members earn bonus money!

Last updated by the developer 21 Jun 2026, 16:27 UTC.

6
playing (measured 10 Aug 2026, 14:19 UTC)
2,672,872
lifetime visits
95%
liked (10,722 👍 / 572 👎)
139,550
favourites (52.2 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:199first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X CASH
449 R$
OP WAITERS
299 R$
2X CASH
299 R$
X3 CUSTOMERS
249 R$
OP CHEFS
199 R$
AUTO COLLECT
199 R$
2X VIP CUSTOMERS
149 R$
SPRINT
49 R$
STARTER PACK
49 R$
DOUBLE CARRY
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1,000 Money · collection66,689 · 12.9% win
10,000 Money · other22,974 · 8.0% win
100,000 Money · collection11,815 · 4.0% win
1,000,000 Money · collection4,440 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:5395no change
24 Aug 2026, 06:5395no change
14 Aug 2026, 06:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.