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Riot City 🚨 Prison Escape

Riot City 🚨 Prison Escape

A Roblox experience owned by Riot City Studio.

RoleplayENopen-worldcops vs criminalsvehicle combat

Riot City 🚨 Prison Escape is a roleplay experience created on 2025-12-04. It has 60,249,255 lifetime visits, 280,705 favorites, and a 98% like percentage. Currently, 5,744 users are playing. The game features open-world gameplay involving prison escapes, criminal activities, and police enforcement with over 20 vehicles and 15 guns.

Description (written by the developer; not a statement by this register)

Welcome to Riot City! Escape prison, become a criminal, rob the bank, collect cars and guns, or enforce the law as a cop and arrest criminals! 👮‍♂️ Riot City is the ultimate cops vs prisoners experience on Roblox. Jump into a massive open-world city where every session is a battle between chaos and justice. Start as a prisoner, break out, build your criminal empire, pull off robberies, escape high-speed police chases, and dominate the streets. Or join the police force, gear up, hunt down dangerous criminals, shut down heists, and restore order across the city. With 20+ vehicles and 15+ guns to collect, Riot City is packed with action, progression, and deep customization. Build your perfect ride with vehicle upgrades and customization options, expand your arsenal, and battle on either side of the law 🌟 Premium: +10% money! 🌟 🌟 Riot City Studio group members: +10% money! 🌟

Last updated by the developer 10 Aug 2026, 14:56 UTC.

3,482
playing (measured 5 Sept 2026, 04:50 UTC)
69,065,091
lifetime visits
98%
liked (153,304 👍 / 3,609 👎)
322,002
favourites (4.7 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4756,9634,2193,48210 August 20265 September 2026
343 measurements spanning 26 days, net -1,343. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 652–7,786 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 343
Measured (UTC)PlayersChange
5 Sept 2026, 04:503,482+126
5 Sept 2026, 03:503,356+47
5 Sept 2026, 02:503,309-65
5 Sept 2026, 01:503,374-68
5 Sept 2026, 00:503,442+931
4 Sept 2026, 23:502,511-182
4 Sept 2026, 22:502,693-195
4 Sept 2026, 21:502,888-127
4 Sept 2026, 20:503,015-486
4 Sept 2026, 19:503,501-465
4 Sept 2026, 18:503,966-343
4 Sept 2026, 17:504,309-221
4 Sept 2026, 16:504,530-284
4 Sept 2026, 15:504,814-248
4 Sept 2026, 14:505,062-152
4 Sept 2026, 13:505,214+136
4 Sept 2026, 12:505,078+151
4 Sept 2026, 11:504,927+624
4 Sept 2026, 10:504,303+194
4 Sept 2026, 09:504,109first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mafia Boss
400 R$
SWAT
400 R$
VIP
350 R$
Premium Weapons Pack
300 R$
Larger Duffle Bag
300 R$
Portable Garage
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome22,256,884 · 100.0% win
Fugitive! · other17,143,027 · 91.7% win
Successful Heist · progression6,843,402 · 36.2% win
Retribution · other4,165,757 · 21.2% win
Stole a keycard · other1,520,111 · 8.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20265 September 2026
344 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 344
Measured (UTC)% likedChange
5 Sept 2026, 04:5098no change
5 Sept 2026, 03:5098no change
5 Sept 2026, 02:5098no change
5 Sept 2026, 01:5098no change
5 Sept 2026, 00:5098no change
4 Sept 2026, 23:5098no change
4 Sept 2026, 22:5098no change
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098no change
4 Sept 2026, 16:5098no change
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098no change
4 Sept 2026, 09:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.