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Find Brainrots or Die 💀

Find Brainrots or Die 💀

A Roblox experience owned by Discover the Brainrots.

AdventureENBrainrotFind and SeekSurvival

Description (written by the developer; not a statement by this register)

🧠 Find Brainrots or Die 👀 How To Play: 🗺️ Different maps, different dangers! 👾 Avoid enemies and survive. 🔍 Find the hidden Brainrot characters before you die! 🧍 50 Hidden Characters 🌍 5 Unique Maps ⚔️ Different Enemies on Each Map 🔄 Rebirth — Restart stronger. 🎁 Daily Reward — Free rewards every day. 🛠️ Created by Discover the Brainrots Group 🏷️ Tags: Brainrot, Italian Brainrot, Find the Brainrots, Find Game, Find The, Obby, Survival, Hide and Seek, Enemies, Explore, Fun, Simple, Colorful, Noob Friendly, Roblox Brainrot ⚠️ Note: If something doesn’t load correctly, rejoin the game and make sure your internet connection is stable.

Last updated by the developer 21 May 2026, 10:18 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
224,867
lifetime visits
96%
liked (1,286 👍 / 54 👎)
22,709
favourites (101.0 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
299 R$
Infinite Health
299 R$
VIP
299 R$
Radar
249 R$
x2 Health
99 R$
Fusion Coil
99 R$
Speed Coil
59 R$
Gravity Coil
49 R$
Hook
49 R$
x2 Speed
29 R$
Balloon
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other158,241 · 0.00% win
U · other158,175 · 0.00% win
N · other158,171 · 0.00% win
I · other158,139 · 0.00% win
O · other158,095 · 0.00% win
J · other157,943 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked4 September 2026 — 96 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3596no change
25 Aug 2026, 03:4596no change
15 Aug 2026, 03:2396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.