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[🔴Curves v2]  Curve Ball

[🔴Curves v2] Curve Ball

A Roblox experience owned by DotCurve.

MinigamesENcompetitivepvpminigame

[🔴Curves v2] Curve Ball is a minigame created on 2025-12-04. It has 821,964 lifetime visits, 1,358 favorites, and a 69% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🎯 Pure skill. No gimmicks. Curve Ball is a serious, competitive deflection game where one ball can end your run. Time your blocks, stay calm under pressure, and outlast every opponent as the ball locks on, curves, and ramps up in speed with every return. 🏆 Last Player Standing wins — and every match is a test of focus, positioning, and reaction time. 📊 Track your performance with Wins and Kills on leader boards, and prove you’re the most consistent player in the server and even globally. ⚠️ BETA RELEASE: Expect changes, fixes, and improvements as the game develops. 🚫 Exploiting will result in a permanent ban. 📱💻🎮 Supports PC, Console, and Mobile CONTROLS: BLOCK – F / R1 / Tap UI / Left Click SHIFTLOCK – Shift / Y / Tap UI ABILITY – E / X / Tap UI Tags: minigame, battle game, pvp, multiplayer, competitive, dodgeball, sports, fast-paced, mobile, console, xbox, pc, ball

Last updated by the developer 18 Jul 2026, 15:56 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
821,964
lifetime visits
69%
liked (1,491 👍 / 666 👎)
1,349
favourites (1.6 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
x2 Coins
239 R$
Fast Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 69 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked13 October 2026 — 69 % liked23 October 2026 — 69 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:0769no change
13 Oct 2026, 20:0769no change
3 Oct 2026, 20:0669no change
23 Sept 2026, 20:0569no change
13 Sept 2026, 19:1969no change
3 Sept 2026, 19:0769no change
24 Aug 2026, 17:0769no change
14 Aug 2026, 17:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.