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Fatal Mayhem[ALPHA]

Fatal Mayhem[ALPHA]

A Roblox experience owned by Mayhem of game.

Fighting & PvPENfightinground-basedfirst-person

Description (written by the developer; not a statement by this register)

WELCOME TO Fatal Mayehm [ALPHA] WARNING- EXPECT MANY BUGS SINCE IN BETA fatal mayhem is a fun fighting game where you fight friends and other people its round based game with different maps and events its a very fun game trust me and to play you need to hit people to gain more hits and with those hits you can unlock new weapons to get more hits with different abilities its first person -------------------------------------- CREDITS -------------------------------------- thumbnail art by paulinapapapa loading screen and shop song made by StarMoonSara1 maps built by - Ci0aRaMaN and captainwaffles and drnbabada69 models built by - drnbabada69 animations built by - Fkay ------------------------------ keybinds ------------------------------ W-forward A-left S-backwards D-right Space-jump M-weaponchooser E-ability 1-equip weapon M1-Hit

Last updated by the developer 3 Sept 2026, 13:26 UTC.

0
playing (measured 4 Sept 2026, 06:00 UTC)
256
lifetime visits
100%
liked (4 👍 / 0 👎)
4
favourites (15.6 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 06:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x hits
65 R$
boombox radio
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome26 · 0.00% win
passed the bomb · progression1 · 0.00% win
captured the flag · social0 · 0.00% win
hill king · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.