[FTAH] Springfield Massacre
A Roblox experience owned by The Goofy Goombas.
HorrorENHomer SimpsonAsymmetrical HorrorSurvival
[FTAH] Springfield Massacre is a horror experience created on 2025-12-04. It has recorded 1,003,871 lifetime visits and 4,925 favorites. Currently, 71 players are active. The title holds a 78% like percentage. The game features asymmetrical gameplay where one player assumes the role of Homer Simpson while others attempt to survive.
Description (written by the developer; not a statement by this register)
"waiter waiter! more asym slop please" ⚠️If you encounter any bugs please report it in our community server ⚠️ UPDATE LOG IS IN THE GAME!!!! an asymmetrical killer vs survivors game inspired by classic Roblox chaos, fast-paced chases, simple mechanics, and dumb fun one player becomes Homer Simpson. the others must run, hide, and survive. this project started as something digital and I made just for our friends, when they genuinely enjoyed it, we decided to share it with everyone icon/thumbnail art by @sanfowithdrip a remake inspired by the RetroStudio version by @michae84525 and @Agust3K Tags: Horror, Asym, Scary, Escape, Survival, Emojis, Forsaken, Gubby, Retro, Survive Homer, Earnest, Retro, Retro Studio, Classic, Roblox, Retro Roblox, Classic 2014, Bart, Homer, 2014, Classic 2009, 2009
Last updated by the developer 10 Aug 2026, 22:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:34 | 181 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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