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APPLECORE (READ DESC)

APPLECORE (READ DESC)

A Roblox experience owned by Flokosanity.

AdventureENroguelikeplatformerfangame

Description (written by the developer; not a statement by this register)

HEAVY EPILEPSY WARNING!!! PLEASE READ!!! Since the game now has a fanbase, A BIG update is in the works, intended to fix MOST of the current issues within' the game and establish a base for us to go towards, your progress will carry, but the game will be quite different BUT better in every aspect AND add a buncha content. Thank you for your patience. A fast paced roguelike collecting / platformer game, practically a fangame of Nullscape. Go check out the original here: https://www.roblox.com/games/129279692364812/Nullscape Inspired by Grace (WE DON'T SUPPORT THEM) and many other pieces of media. Mostly a game with a personal story for my friend group. A tribute to my best friend, Delta - Flokos Dev credits will be readded on the big update within' its own place. Credits: PM_Four - Nightmail song

Last updated by the developer 29 Jul 2026, 22:09 UTC.

0
playing (measured 13 Aug 2026, 23:32 UTC)
18,132
lifetime visits
87%
liked (1,778 👍 / 265 👎)
6,417
favourites (353.9 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 5 (any) · progression10,462 · 23.6% win
Level 10 (any) · progression3,595 · 9.1% win
Getting the hang of this Aether · progression914 · 0.40% win
Level 25 (any) · progression653 · 1.0% win
Selfless · progression81 · 0.00% win
Therapy Demon · progression78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83878516 August 2026 — 83 % liked15 September 2026 — 86 % liked25 September 2026 — 86 % liked5 October 2026 — 87 % liked15 October 2026 — 87 % liked25 October 2026 — 87 % liked16 August 202625 October 2026
6 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:3887no change
15 Oct 2026, 15:3887no change
5 Oct 2026, 15:3787+1
25 Sept 2026, 15:3786no change
15 Sept 2026, 15:3086+3
16 Aug 2026, 15:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.