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SURVIVE THE MASKED KILLER [ WIP / INDEV ]

SURVIVE THE MASKED KILLER [ WIP / INDEV ]

A Roblox experience owned by RETROTASTIC.

HorrorENhorrorsurvivalindie

Description (written by the developer; not a statement by this register)

survive the masked killer is a game where you have to not die from the killer.. whos bad and stuff. he wants to get you. -=+ BEFORE YOU PLAY.. +=- You should know that this game can and might contain a TON of bugs. If you encounter a bug, join the game's community server to report it! -=+ INSPIRED BY +=- - Yume Nikki - Bear (Alpha) - KOOL KILLER - Orange The Killer: Deluxe - survive the agonizing bad - Reckless [ r.i.p :'( ]

Last updated by the developer 17 Aug 2026, 21:13 UTC.

0
playing (measured 18 Aug 2026, 04:20 UTC)
3,389
lifetime visits
98%
liked (78 👍 / 2 👎)
86
favourites (25.4 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

survive the masked donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

we;lcome to stmk · welcome298 · 100.0% win
"You're Golden, Kyle!" · other46 · 80.0% win
neigh · collection21 · 0.00% win
Do The Brew! · other20 · 0.00% win
Win your first round · progression5 · 0.00% win
Code Breaker · progression3 · 0.00% win
What could've been.. (20 Killer Wins) · progression0 · 0.00% win
LOL YOU GOT GOLD XD XD XD · collection0 · 0.00% win
wow!!1 you did it! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

97999818 August 2026 — 99 % liked28 August 2026 — 99 % liked7 September 2026 — 97 % liked17 September 2026 — 98 % liked18 August 202617 September 2026
4 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 07:5098+1
7 Sept 2026, 07:4897-2
28 Aug 2026, 07:2399no change
18 Aug 2026, 07:2299first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.