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Dreamworlds [Dreamcore Obby]

Dreamworlds [Dreamcore Obby]

A Roblox experience owned by InkyRuins.

ObbyENdreamcoreheavencoreweirdcore

Dreamworlds [Dreamcore Obby] (2025) is an obby game on Roblox, measured at over 13.9 million lifetime visits. It records 653 playing now, a like rating of 91%, 150,731 favourites.

Description (written by the developer; not a statement by this register)

Can you make your way to the ''Heaven''? 👁️ Each world is more difficult than the previous one . 16 WORLDS Each world was inspired by Heavencore, Dreamcore, Weirdcore, and others themes images. [Update]: Reach ''Clouds'' level for a Savepoint Created by: Ciberneckt

Last updated by the developer 25 Oct 2026, 22:48 UTC.

443
playing (measured 26 Oct 2026, 02:50 UTC)
15,016,059
lifetime visits
91%
liked (59,589 👍 / 5,763 👎)
171,011
favourites (11.4 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1745,3532,763.54435 October 202626 October 2026
500 measurements spanning 21 days, net +163. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 02:50443-27
26 Oct 2026, 01:50470-211
26 Oct 2026, 00:50681-2,495
25 Oct 2026, 23:503,176+1,875
25 Oct 2026, 22:501,301+199
25 Oct 2026, 21:501,102+22
25 Oct 2026, 20:501,080+35
25 Oct 2026, 19:501,045+135
25 Oct 2026, 18:50910+125
25 Oct 2026, 17:50785+1
25 Oct 2026, 16:50784+126
25 Oct 2026, 15:50658+33
25 Oct 2026, 14:50625-35
25 Oct 2026, 13:50660+177
25 Oct 2026, 12:50483+35
25 Oct 2026, 11:50448+3
25 Oct 2026, 10:50445+16
25 Oct 2026, 09:50429-5
25 Oct 2026, 08:50434-32
25 Oct 2026, 07:50466first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fly
100 R$
Big Donation
25 R$
Gravity Blessing
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The End's Beginning · progression8,205,899 · 100.0% win
Somewhere Safe · other1,906,515 · 84.6% win
The future we were promised · other1,058,118 · 49.7% win
The End · progression691,131 · 12.4% win
New Soul · welcome37,671 · 0.90% win
Thoughts · other37,201 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.513 August 202626 October 2026
1562 measurements spanning 73 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1562
Measured (UTC)% likedChange
26 Oct 2026, 02:5091no change
26 Oct 2026, 01:5091no change
26 Oct 2026, 00:5091no change
25 Oct 2026, 23:5091no change
25 Oct 2026, 22:5091no change
25 Oct 2026, 21:5091no change
25 Oct 2026, 20:5091no change
25 Oct 2026, 19:5091no change
25 Oct 2026, 18:5091no change
25 Oct 2026, 17:5091no change
25 Oct 2026, 16:5091no change
25 Oct 2026, 15:5091no change
25 Oct 2026, 14:5091no change
25 Oct 2026, 13:5091no change
25 Oct 2026, 12:5091no change
25 Oct 2026, 11:5091no change
25 Oct 2026, 10:5091no change
25 Oct 2026, 09:5091no change
25 Oct 2026, 08:5091no change
25 Oct 2026, 07:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.