Dreamworlds [Dreamcore Obby]
A Roblox experience owned by InkyRuins.
ObbyENdreamcoreheavencoreweirdcore
Dreamworlds [Dreamcore Obby] is an obby experience created on 2025-12-04 by Ciberneckt. The game features 16 worlds inspired by dreamcore and weirdcore themes. It has accumulated 15,452,346 lifetime visits and 179,800 favorites. Currently, 199 players are active. The experience holds a 91% like percentage.
Description (written by the developer; not a statement by this register)
Can you make your way to the ''Heaven''? 👁️ Each world is more difficult than the previous one . 16 WORLDS Each world was inspired by Heavencore, Dreamcore, Weirdcore, and others themes images. [Update]: Reach ''Clouds'' level for a Savepoint Created by: Ciberneckt
Last updated by the developer 6 Nov 2026, 22:15 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Nov 2026, 14:50 | 183 | +20 |
| 10 Nov 2026, 13:50 | 163 | -20 |
| 10 Nov 2026, 12:50 | 183 | +32 |
| 10 Nov 2026, 11:50 | 151 | +11 |
| 10 Nov 2026, 10:50 | 140 | +26 |
| 10 Nov 2026, 09:50 | 114 | +6 |
| 10 Nov 2026, 08:50 | 108 | -20 |
| 10 Nov 2026, 07:50 | 128 | -13 |
| 10 Nov 2026, 06:50 | 141 | -14 |
| 10 Nov 2026, 05:50 | 155 | -6 |
| 10 Nov 2026, 04:50 | 161 | +8 |
| 10 Nov 2026, 03:50 | 153 | -14 |
| 10 Nov 2026, 02:50 | 167 | -17 |
| 10 Nov 2026, 01:50 | 184 | -9 |
| 10 Nov 2026, 00:50 | 193 | -132 |
| 9 Nov 2026, 23:50 | 325 | +75 |
| 9 Nov 2026, 22:50 | 250 | +57 |
| 9 Nov 2026, 21:50 | 193 | -87 |
| 9 Nov 2026, 20:50 | 280 | -16 |
| 9 Nov 2026, 19:50 | 296 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 10 Nov 2026, 14:50 | 91 | no change |
| 10 Nov 2026, 13:50 | 91 | no change |
| 10 Nov 2026, 12:50 | 91 | no change |
| 10 Nov 2026, 11:50 | 91 | no change |
| 10 Nov 2026, 10:50 | 91 | no change |
| 10 Nov 2026, 09:50 | 91 | no change |
| 10 Nov 2026, 08:50 | 91 | no change |
| 10 Nov 2026, 07:50 | 91 | no change |
| 10 Nov 2026, 06:50 | 91 | no change |
| 10 Nov 2026, 05:50 | 91 | no change |
| 10 Nov 2026, 04:50 | 91 | no change |
| 10 Nov 2026, 03:50 | 91 | no change |
| 10 Nov 2026, 02:50 | 91 | no change |
| 10 Nov 2026, 01:50 | 91 | no change |
| 10 Nov 2026, 00:50 | 91 | no change |
| 9 Nov 2026, 23:50 | 91 | no change |
| 9 Nov 2026, 22:50 | 91 | no change |
| 9 Nov 2026, 21:50 | 91 | no change |
| 9 Nov 2026, 20:50 | 91 | no change |
| 9 Nov 2026, 19:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.