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Slap Battles: Extension

Slap Battles: Extension

A Roblox experience owned by Equinoctial Games.

MinigamesENremasterunofficialslap mechanic

Description (written by the developer; not a statement by this register)

An unofficial remaster of the original Slap Battles. All badges in the original Slap Battles function here. Original Slap Battles: https://www.roblox.com/games/6403373529/Slap-Battles Scriptonium Technologies is not affiliated with Glacid Games / GlacialBolt in any way, shape or form.

Last updated by the developer 9 Aug 2026, 20:31 UTC.

0
playing (measured 13 Aug 2026, 12:23 UTC)
3,327
lifetime visits
74%
liked (37 👍 / 13 👎)
51
favourites (15.3 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom
1,000 R$
Overkill
800 R$
Ultra Instinct
600 R$
Double Slaps
500 R$
Siphon
400 R$
Spectator
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Slap · welcome251 · 0.00% win
Early Supporter · other192 · 0.00% win
100 Slaps · progression94 · 0.00% win
1000 Slaps · progression49 · 0.00% win
5000 Slaps · progression27 · 0.00% win
Natural 20 · other20 · 0.00% win
10K Slaps · progression16 · 0.00% win
20K Slaps · progression14 · 0.00% win
50K Slaps · progression7 · 0.00% win
100K Slaps · progression5 · 0.00% win
How did we get here? · collection2 · 0.00% win
200K Slaps · progression1 · 0.00% win
Hallow Conqueror · progression0 · 0.00% win
5M Slaps · progression0 · 0.00% win
500K Slaps · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68747118 August 2026 — 69 % liked28 August 2026 — 68 % liked7 September 2026 — 69 % liked17 September 2026 — 72 % liked27 September 2026 — 71 % liked7 October 2026 — 73 % liked17 October 2026 — 74 % liked18 August 202617 October 2026
7 measurements spanning 60 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 13:0174+1
7 Oct 2026, 13:0073+2
27 Sept 2026, 12:5371-1
17 Sept 2026, 08:1872+3
7 Sept 2026, 08:1769+1
28 Aug 2026, 07:5268-1
18 Aug 2026, 07:4969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.