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The Vanishing [STRANGER THINGS] [BETA]

The Vanishing [STRANGER THINGS] [BETA]

A Roblox experience owned by The Rightside Up.

HorrorENStranger ThingsAsymmetrical HorrorSurvival

Description (written by the developer; not a statement by this register)

The Vanishing is a multiplayer survival game. One player becomes the Demogorgon, while the others must work together to escape. Restore the signal, open the gate, and survive before time runs out. ⚠️ Horror themes 🎧 Headphones recommended Tags: stranger things, demogorgon, eleven, powers, telekinesis, will byers, vecna, upside down, the upside down, hawkins, lab, psychic, psychic powers, monsters, creature, horror, scary, suspense, survival, multiplayer, asymmetrical, escape, chase, stealth, magic, dimension, alternate dimension, escape the demogorgon, dark, night, thriller, intense, ability-based, team-based, pvp, pve, monster game, horror survival, horror multiplayer

Last updated by the developer 20 Mar 2026, 21:37 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
68,204
lifetime visits
89%
liked (265 👍 / 33 👎)
735
favourites (10.8 per 1k visits)
5 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TELEKINESIS
299 R$
Double Demo
150 R$
Goosies
150 R$
Running Up That Hill
99 R$
Better Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Vanishing of… · other44,754 · 0.00% win
The Demogorgon, it got me. · other8,000 · 0.00% win
Zombieboy · other5,558 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.