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RUN FROM HUGGY WUGGY WORM! (OBBY)

RUN FROM HUGGY WUGGY WORM! (OBBY)

A Roblox experience owned by filos on top.

ObbyENhorror chaseHuggy Wuggy IPjumpscare

Description (written by the developer; not a statement by this register)

⚠️ This game contains jumpscares! A giant Huggy Wuggy Worm has appeared… and it’s coming straight for YOU! Don’t let the goofy face fool you — this worm is fast, loud, and will chase you across the whole map without stopping. One wrong move and it will swallow you whole and send you back to the start! Run, jump, dodge traps, and stay far away from the worm before it catches you. Play with friends or try to survive alone… just don't let Huggy Worm slither up behind you! 👍 Like and ⭐ Favorite the game for more UPDATES! 💀 This worm is much faster than it looks… stay alert! [TAGS]: huggy wuggy, worm, hungry worm, killer, horror, chase, scary, funny, survival, escape, obby, run, roblox killer, jumpscare

Last updated by the developer 6 Aug 2026, 07:05 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
292,754
lifetime visits
39%
liked (194 👍 / 303 👎)
43,859
favourites (149.8 per 1k visits)
5 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome215,315 · 100.0% win
Completed RUN FROM HUGGY WUGGY WORM! · progression21,395 · 10.2% win
Huggy Wuggy Worm Collector! · collection3,220 · 7.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3915 August 2026 — 39 % liked4 September 2026 — 39 % liked4 October 2026 — 39 % liked14 October 2026 — 39 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 05:3239no change
4 Oct 2026, 05:3139no change
4 Sept 2026, 03:3339no change
15 Aug 2026, 01:1939first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.