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Hungry Worm Maze Escape

Hungry Worm Maze Escape

A Roblox experience owned by Candy Cane Games Studios.

AdventureENmazehorrormultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Hungry Worm Maze Escape! Find your way through 10 stages of mazes with with your friends and avoid hungry worm the killer! The maze is diffrent in every server, so come back for a new experience!

Last updated by the developer 6 Dec 2025, 18:08 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
353,366
lifetime visits
85%
liked (337 👍 / 61 👎)
58,118
favourites (164.5 per 1k visits)
5 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Flying Carpet!
849 R$
Flying Carpet!
749 R$
Ban Hammer!
699 R$
Flying Cloud!
549 R$
Laser Gun!
499 R$
OP Slap Hand!
399 R$
Fusion Coil!
199 R$
Slap Hand!
199 R$
Grapple Hook!
199 R$
Speed Coil!
149 R$
Gravity Coil!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome280,465 · 100.0% win
First Win! · progression16,571 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked25 August 2026 — 85 % liked4 September 2026 — 85 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:0285no change
25 Aug 2026, 00:0385no change
14 Aug 2026, 23:4985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.