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PM 6:06: The Modeslop Chaos (SELECT 1 REBALANCE)

PM 6:06: The Modeslop Chaos (SELECT 1 REBALANCE)

A Roblox experience owned by iammes very cool group.

ObbyENobstacle coursedifficulty progressionrebalance update

Description (written by the developer; not a statement by this register)

Hello, in this game, You progress by beating obby-like levels. But get a warning, the levels get harder. Will you able to make it? I hope you will.

Last updated by the developer 30 Jul 2026, 14:58 UTC.

0
playing (measured 14 Aug 2026, 17:37 UTC)
11,318
lifetime visits
58%
liked (14 👍 / 10 👎)
11
favourites (1.0 per 1k visits)
5 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

THE SADNESS · progression483 · 0.00% win
THE TRUE SADNESS · progression371 · 0.00% win
THE EXTREME · progression185 · 0.00% win
WAKE UP · progression139 · 0.00% win
THE TURK · progression58 · 0.00% win
THE GODLINESS... · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.516 August 2026 — 57 % liked26 August 2026 — 58 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:1658+1
16 Aug 2026, 22:1657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.