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[UPDATE 1] undertale roguelite

[UPDATE 1] undertale roguelite

A Roblox experience owned by Hopes and Dreams Studio.

AdventureENUndertaleRogueliteMonster Combat

Description (written by the developer; not a statement by this register)

This Roblox game is a Roguelite, which is inspired by Undertale, with the main objective of killing Monsters to get more and more progress, with the freedom of choosing upgrades by your own choice or either unlocking a Variety of characters to win, getting stronger every round with New abilities, while the Variety of Monsters start to be shown with their own traits

Last updated by the developer 19 Jul 2026, 23:54 UTC.

0
playing (measured 11 Aug 2026, 08:52 UTC)
216,050
lifetime visits
86%
liked (1,331 👍 / 225 👎)
3,103
favourites (14.4 per 1k visits)
5 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome60,065 · 57.1% win
alpha testing · other35,829 · 0.00% win
first item · collection16,937 · 0.00% win
defeated kris · progression4,475 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 86 % liked4 September 2026 — 85 % liked14 September 2026 — 86 % liked4 October 2026 — 86 % liked14 October 2026 — 86 % liked24 October 2026 — 86 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:1886no change
14 Oct 2026, 08:1786no change
4 Oct 2026, 08:1786no change
14 Sept 2026, 06:0186+1
4 Sept 2026, 05:5285-1
15 Aug 2026, 03:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.