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[NEW] Steal a Dev

[NEW] Steal a Dev

A Roblox experience owned by Obsidian Industry.

MinigamesENstealing mechaniccollectionspeed run

Description (written by the developer; not a statement by this register)

Get ready for the MOST INSANE stealing challenge on Roblox! Welcome to Steal a Dev, the high-energy game where your mission is simple: RUN FAST, TOUCH THE DEV, AND STEAL IT BEFORE ANYONE ELSE DOES! 😈💻⚡ Every Dev you grab gets added to your collection — from common Devs, to epic Devs, to INSANELY RARE Devs you’ll flex on everyone. Race against players, steal Devs faster than your friends, and complete the ultimate Dev lineup! This isn’t just a game… This is a speed-run, steal-everything, flex-your-collection EXPERIENCE. 💨🔥 ⚡ Steal Devs with one touch 🔥 Unlock rare & legendary Devs 🏆 Compete for the fastest steals 💥 Constant updates with new Devs 👑 Become the #1 Dev thief in the server If you think you’re fast… If you think you’re good… PROVE IT. Jump into Steal a Dev and START STEALING!! 🚀😎

Last updated by the developer 20 Oct 2026, 20:20 UTC.

0
playing (measured 28 Oct 2026, 17:15 UTC)
110,438
lifetime visits
96%
liked (1,556 👍 / 70 👎)
3,981
favourites (36.0 per 1k visits)
5 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

010 August 2026 — 0 players28 October 2026 — 0 players10 August 202628 October 2026
2 measurements spanning 79 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Oct 2026, 17:150no change
10 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
299 R$
Server Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9615 August 2026 — 96 % liked4 September 2026 — 96 % liked24 October 2026 — 96 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:0296no change
4 Sept 2026, 11:4796no change
15 Aug 2026, 10:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.