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🐥SNOOPY OBBY [EASY] 🐾

🐥SNOOPY OBBY [EASY] 🐾

A Roblox experience owned by Daze Studios X.

ObbyENSnoopyChristmasParkour

Description (written by the developer; not a statement by this register)

⚠️Developer's Message⚠️ Please, if there is any bug or anything that needs fixing, let us know by leaving a comment and a like 👍. We guarantee you that we will work on everything possible. Beta version. 🇺🇸 Welcome to Snoopy Obby! A game with a Snoopy Christmas theme. For January, we have a planned update with even more stages! This game is ideal for Snoopy fans and lovers of parkour, otherwise known as an obby. 🇪🇸 Welcome to Snoopy Obby! a game with theme of Snoopy Christmas version, for January we will have an update planned with more stages! This game is ideal for Snoopy fanatics and parkour lovers or known as obby. Developer's Message: Please let us know if there is a bug or something to fix by commenting and liking, we guarantee that we will work on it as much as possible.

Last updated by the developer 6 Aug 2026, 18:17 UTC.

2
playing (measured 11 Aug 2026, 11:49 UTC)
490,604
lifetime visits
71%
liked (576 👍 / 240 👎)
33,213
favourites (67.7 per 1k visits)
5 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:492first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW CARPET
500 R$
Snoopy Skin
199 R$
VIP
90 R$
Gravity Coil
79 R$
Snoopy Teddy (it doesn't work, DONT BUY)
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to snoopy obby · welcome380,904 · 0.00% win
Stage 50! · progression29,194 · 0.00% win
You Won · progression25,567 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.514 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 70 % liked13 September 2026 — 71 % liked24 September 2026 — 71 % liked4 October 2026 — 71 % liked14 October 2026 — 71 % liked24 October 2026 — 71 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:0171no change
14 Oct 2026, 01:0071no change
4 Oct 2026, 00:5271no change
24 Sept 2026, 00:5271no change
13 Sept 2026, 23:3071+1
3 Sept 2026, 23:1770-1
24 Aug 2026, 21:2171no change
14 Aug 2026, 21:2071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.