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Project MindFall (Survive 7 Days)

Project MindFall (Survive 7 Days)

A Roblox experience owned by The Dagger Studio.

SurvivalENsurvivalhorrorbase-building

Description (written by the developer; not a statement by this register)

Survive seven days on a hostile island where every night grows more dangerous. Manage resources, maintain your sanity, defend your base, and stay alive until extraction arrives. The game is still in early development, so please be patient as I continue to fix bugs and polish :) 🖥️💻📱 Available on PC and mobile 📱💻🖥️ 👍 Give the game a thumbs up and favorite if you like it! 👍

Last updated by the developer 27 Jul 2026, 06:05 UTC.

0
playing (measured 12 Aug 2026, 16:16 UTC)
67,872
lifetime visits
63%
liked (75 👍 / 45 👎)
660
favourites (9.7 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:161first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

7 Nights · progression260 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606361.515 August 2026 — 62 % liked25 August 2026 — 60 % liked4 September 2026 — 61 % liked14 September 2026 — 61 % liked4 October 2026 — 62 % liked14 October 2026 — 63 % liked15 August 202614 October 2026
6 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 20:1563+1
4 Oct 2026, 20:0862+1
14 Sept 2026, 16:3461no change
4 Sept 2026, 16:3361+1
25 Aug 2026, 15:0860-2
15 Aug 2026, 14:5262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.