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[UPDATE!💰] Addictive Game

[UPDATE!💰] Addictive Game

A Roblox experience owned by EssentialGames.

ObbyENparkourobstacle courseupgrades

Description (written by the developer; not a statement by this register)

Welcome to Addictive Game! 👍 Like the game and join the group for more updates! How to play? 👟 Click, jump, spin, parkour—beat the challenge! 💰 Unlock upgrades to progress faster. 🏆 Try to beat others on the leaderboard. ⚡ Don't miss the Daily Tasks and Events. 🎮 Playable on PC, Mobile, Tablet, and Console. 💻Credits Credit to hardly_play for the thumbnail! Credit to redmxp for the icon!

Last updated by the developer 16 Jun 2026, 05:59 UTC.

0
playing (measured 19 Aug 2026, 12:38 UTC)
2,082
lifetime visits
96%
liked (43 👍 / 2 👎)
14
favourites (6.7 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 12:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

A · other594 · 0.00% win
G · other593 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.519 August 2026 — 95 % liked8 October 2026 — 96 % liked19 August 20268 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 12:4696+1
19 Aug 2026, 12:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.