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Make a bridge! [PET UPDATE]

Make a bridge! [PET UPDATE]

A Roblox experience owned by TheCreilz.

SimulatorENbridge buildingresource gatheringco-op progression

Description (written by the developer; not a statement by this register)

🌉 MAKE A BRIDGE! Welcome to Make a Bridge!, a chill and strategic adventure game where you build bridges to travel from island to island and unlock new worlds 🌍 Mine resources, upgrade your abilities, and create smart strategies to progress faster! 🪵 Gather wood ⛏️ Mine stone 🏗️ Build bridges and reach new islands 🌎 WORLDS & PROGRESSION • Each world has unique mechanics and challenges • Complete a world to unlock the next one • Difficulty and rewards scale as you progress 🧠 STRATEGY & UPGRADES • Upgrade your mining speed and building power • Unlock special abilities to boost progression • Multiple strategies - play your own way 👥 PLAY WITH FRIENDS = MORE REWARDS • The game is better with friends! • 📈 +7% income boost per friend in the server • Chill, cooperate, and progress together 🎁 REWARDS & EXTRAS • Offline Rewards - earn while you’re away • Action Rewards: - Join the group - Like the game • Skins, Gamepasses, Starter Packs & more

Last updated by the developer 10 May 2026, 13:51 UTC.

0
playing (measured 11 Aug 2026, 13:33 UTC)
22,247
lifetime visits
93%
liked (216 👍 / 16 👎)
542
favourites (24.4 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

My First Fish! · collection2,766 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.