Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎁] Human Claw Machine

[🎁] Human Claw Machine

A Roblox experience owned by Rolling Air.

MinigamesENclaw machinesocial hangoutphysics-based

[🎁] Human Claw Machine is a minigame experience created on 2025-12-06. It currently has 14 players online. The title has accumulated 2,552,280 lifetime visits, 317,392 favorites, and a 78% like percentage.

Description (written by the developer; not a statement by this register)

Human Claw Machine, a fun place to have fun and hang with friends! -CATCHER - Control a giant mechanical claw, moving around the arena to grab Prize players, lift them up, and drop them into capture zones. - PLAYER/PRIZE - Avoid getting caught by the big claw!

Last updated by the developer 22 Jul 2026, 18:35 UTC.

14
playing (measured 10 Aug 2026, 14:45 UTC)
2,552,280
lifetime visits
78%
liked (779 👍 / 224 👎)
346,970
favourites (135.9 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
99 R$
⚡SPEED COIL
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,435,663 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.514 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:3178no change
13 Oct 2026, 07:3178+1
3 Oct 2026, 07:3077no change
23 Sept 2026, 07:2377-1
13 Sept 2026, 07:2378no change
3 Sept 2026, 07:2278no change
24 Aug 2026, 07:2278no change
14 Aug 2026, 07:2278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.