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[🎁] Human Claw Machine

[🎁] Human Claw Machine

A Roblox experience owned by Rolling Air.

MinigamesENclaw machinesocial hangoutphysics-based

[🎁] Human Claw Machine is a minigame experience created on 2025-12-06. It currently has 14 players online. The title has accumulated 2,552,280 lifetime visits, 317,392 favorites, and a 78% like percentage.

Description (written by the developer; not a statement by this register)

Human Claw Machine, a fun place to have fun and hang with friends! -CATCHER - Control a giant mechanical claw, moving around the arena to grab Prize players, lift them up, and drop them into capture zones. - PLAYER/PRIZE - Avoid getting caught by the big claw!

Last updated by the developer 22 Jul 2026, 18:35 UTC.

14
playing (measured 10 Aug 2026, 14:45 UTC)
2,552,280
lifetime visits
78%
liked (655 👍 / 189 👎)
322,557
favourites (126.4 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
99 R$
⚡SPEED COIL
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,289,981 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:2278no change
14 Aug 2026, 07:2278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.