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Chip Bomb πŸ’₯πŸ₯”

Chip Bomb πŸ’₯πŸ₯”

A Roblox experience owned by Geeky Experiences.

MinigamesENparty gamebluffingsurvival

Chip Bomb πŸ’₯πŸ₯” is a minigame experience created on 2025-12-06. It has recorded 1,091,373 lifetime visits and 1,606 favorites. The title holds an 87% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

πŸ’£ Welcome to CHIP BOMB! πŸ’₯ A dangerous table of crunchy chips is waiting… 😈 Someone hid EXPLOSIVES under the chips! Pick carefully… the wrong bite might BLOW UP! πŸ’₯ πŸ† Last player to explode WINS the round! Use your brain, bluff your friends, and BOOM your opponents! Every chip could be your LAST… Do you dare to take a bite? 😳 πŸ‘ Like ⭐ the game and ❀️ Favorite it to support us! More updates, maps, and explosions are coming! πŸ”₯

Last updated by the developer 26 Feb 2026, 08:01 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
1,091,373
lifetime visits
87%
liked (1,361 πŸ‘ / 210 πŸ‘Ž)
1,606
favourites (1.5 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

82,143
82,143 R$
80000
80,000 R$
53,572
53,572 R$
Syn
50,000 R$
30000
42,858 R$
Baima
34,286 R$
30001
30,001 R$
28,572
28,572 R$
Mekala
25,000 R$
12858
12,858 R$
M1
10,000 R$
Frog Chip
29 R$
Freddy Chip
29 R$
Chica Chip
29 R$
Fox Chip
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! πŸ‘‹ Β· welcome822,331 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.