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[BETA] untitled sword game

[BETA] untitled sword game

A Roblox experience owned by DraxxSet Studios.

Fighting & PvPENsword combatleaderboardsmultiplier worlds

Description (written by the developer; not a statement by this register)

🗡️ Welcome to Untitled Sword Game! 💀 Fight players, earn Skulls and Kills, upgrade swords, and unlock new worlds with huge multipliers in this fast-paced, movement-based sword game! ⚔️ HOW TO PLAY • Battle players to earn Skulls and Kills. • Upgrade your sword to grow stronger. • Unlock new multiplier worlds as you progress. • Grind leaderboards for monthly rewards. ⭐ FEATURES • Movement-based combat system. • King of the Hill events for huge rewards. [WIP] • Orbs that spawn from the sky for bonus skulls. [WIP] • Competitive leaderboards. • Tons of sword upgrades. [WIP] • Multiple worlds with big multipliers. • Quests, crates, generators, and stocks (optional features). • Cheap private servers. 🤝 COMMUNITY Like the game and join our group for free rewards! Favourite & follow to get updates! Lastly and importantly, join the communication server!

Last updated by the developer 11 Aug 2026, 12:59 UTC.

0
playing (measured 14 Aug 2026, 18:02 UTC)
3,322
lifetime visits
91%
liked (30 👍 / 3 👎)
19
favourites (5.7 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Worlds
280 R$
2x Health
210 R$
2x Skulls
175 R$
2x Damage
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome1,898 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.