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POCOYO PRISON RUN! (Obby)

POCOYO PRISON RUN! (Obby)

A Roblox experience owned by money printer....

ObbyENPocoyo IPPrison EscapeParkour

POCOYO PRISON RUN! (Obby) is an obby experience created on 2025-12-06. It has 1,902,072 lifetime visits, 410,347 favorites, and a 76% like percentage. Currently, 10 players are active.

Description (written by the developer; not a statement by this register)

POCOYO PRISON RUN! (Obby) 👍 LIKE & ⭐ FAVORITE the game to support more updates! 🚨 Join our group “money printer…” for FREE morphs and special rewards! You've been locked up in Pocoyo’s prison, and he’s making sure nobody escapes! Run, jump, and dodge dangerous traps as you make your way through a tough prison filled with lasers, guards, and obstacles. Can you escape before Pocoyo catches you? 💨 👮 Play with friends and race to see who reaches freedom first! [TAGS]: Pocoyo, Prison, Jail, Escape, Obby, Fun, Challenge, Adventure, Run, Parkour, Barry Prison, Police, Siren Cop, Lava, Lasers, Friends, Race

Last updated by the developer 7 Aug 2026, 02:22 UTC.

10
playing (measured 10 Aug 2026, 15:21 UTC)
1,902,072
lifetime visits
76%
liked (332 👍 / 103 👎)
412,075
favourites (216.6 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,233,469 · 0.00% win
Completed POCOYO PRISON RUN! · progression23,361 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:0376no change
14 Aug 2026, 10:0376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.