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Sword Havoc

Sword Havoc

A Roblox experience owned by Baking Room.

Fighting & PvPENarena combatability unlockhonors system

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Havoc. Enter the arena and fight against each other to gain Honors, unlock new fun abilities, and prove you are the strongest fighter in the server. 🔥 There are currently 35 different unique ability in the game! 🔥 💫 Roblox plus player earns 25% more Honor! 💫 💻 PC: W/A/S/D to move - E for ability, - Q for secondary ability, - M1 to hit. Double jump to dash - H to hide all GUIs. 📱 Mobile: - Tap the screen to perform M1 and click the ability button to use your power. - Double jump to dash. 🎮 Console: - Left-Dpad for equipping weapons, - Right-Dpad for equipping boombox, - Bottom-Dpad for enabling shiftlock. - Up-Dpad for navigating trough UIs. ⭐Make sure to like + favorite the game for more rewards! 💥Join our group https://www.roblox.com/communities/220677831/Baking-Room#!/about for more updates!

Last updated by the developer 10 Aug 2026, 20:03 UTC.

0
playing (measured 11 Aug 2026, 13:00 UTC)
36,723
lifetime visits
45%
liked (17 👍 / 21 👎)
502
favourites (13.7 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:0021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Honor
349 R$
Angel Axe [ LIMITED! ]
349 R$
Demon Axe [ LIMITED! ]
349 R$
Monk
299 R$
Boombox
79 R$
x2 luck
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · welcome8,907 · 0.00% win
25 Kill streak · progression256 · 0.00% win
50 Kill Streak · progression78 · 0.00% win
Friendship Ability · social34 · 0.00% win
100 KILL STREAK!??! · progression26 · 0.00% win
Cornball Ability · other17 · 0.00% win
Supporting the dev! · other16 · 0.00% win
1000 Kills · progression15 · 0.00% win
Unlocked every ability · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

43454416 August 2026 — 44 % liked5 September 2026 — 43 % liked15 September 2026 — 45 % liked16 August 202615 September 2026
3 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 03:1845+2
5 Sept 2026, 03:1743-1
16 Aug 2026, 03:1644first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.