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[CELEBRATION] Project Labyrinth

[CELEBRATION] Project Labyrinth

A Roblox experience owned by Refraction Interactives.

Fighting & PvPENProject MoonFighting SimulatorGrinding

Description (written by the developer; not a statement by this register)

May you find your ability in this place. - Warning ❗ This experience contains sudden, high-decibel audio spikes that can cause discomfort or physical pain. Along with "Full-bright Flashing Light" or photosensitivity to protect players with photosensitive epilepsy from experiencing seizures triggered by rapid, intense flashes of light, make sure you don't have these symptoms. - Information ☕ The gameplay of "Project Labyrinth" or also known as "Library of Spec" follows the most basic fighting, farming and grinding simulator games with a ProjectMoon verse themed. - Notice ✨ Join our community server on our game page or group for whitelist, and thank you to all the games that give us permission to use their emote animations & audio! - Controls 🎮 M - Menu B - Emote/Emoticon Q - Dash F - Block CTRL Left - Run Thanks for playing and hope you enjoy the time in our experience!

Last updated by the developer 13 Aug 2026, 18:13 UTC.

0
playing (measured 14 Aug 2026, 05:51 UTC)
2,814
lifetime visits
97%
liked (29 👍 / 1 👎)
18
favourites (6.4 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donator
299 R$
Extra Storage
109 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Observation · welcome254 · 0.00% win
Is that The Pale Librarian? · other83 · 0.00% win
Average 10 Extraction · collection42 · 0.00% win
Day 1 Employee · progression40 · 0.00% win
Finally Affording HamHamPangPang · progression32 · 0.00% win
Certified Overworked · other31 · 0.00% win
Wing-Level Finances · progression18 · 0.00% win
Peak Capitalism · collection9 · 0.00% win
??? · other9 · 0.00% win
Angela’s Favorite Employee · progression9 · 0.00% win
Where does one go when they die? · collection8 · 0.00% win
Orlando Furioso · other7 · 0.00% win
What is this, some sort of item asylum? · other3 · 0.00% win
You must gangnam, Like I have... · other3 · 0.00% win
Well, That's quite a shame. · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

95979618 August 2026 — 95 % liked28 August 2026 — 96 % liked17 September 2026 — 97 % liked27 September 2026 — 97 % liked18 August 202627 September 2026
4 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 18:0497no change
17 Sept 2026, 12:3597+1
28 Aug 2026, 12:1596+1
18 Aug 2026, 12:0495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.