Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Project: SFOTH IV Edge of the Ring. WIP

Project: SFOTH IV Edge of the Ring. WIP

A Roblox experience owned by Voided Edge Dev Studios :).

Description (written by the developer; not a statement by this register)

Description: This is a sword fighting game where you collect swords (all have different abillities) and ya know... fight strategey is a big thing in this game btw so if you die constantly its probably cuz u suck XD 6.5 Gotta go fast! working on The Great Classic Restoration (7.0) Thank you to my dearest Developers Kip/@OF_sans135 this is a reworked version of Sword Fights On The Heights IV by Shedletsky but its not done. :) Go join the community Disc! Update Log: Added Speed coil Added Gravity coil classified the heights! (basicly made the game not retroslop... Yeahhhhhhhh) Changed VFX for Venomsank and Firebrand Added mute Shedletsky's shop got lit on fire :< Telam__.....? Bug Fixes: Fixed the jumppad near Ghostwalker Upcoming Updates: Abyss Emotes (yes you will be able to dance on your victims) deal with it. TROLOLOLOL bug and glitch fixes block system Than Alpha! SOON WILL BE IN ALPHA. Stay tooned!

Last updated by the developer 22 Aug 2026, 00:08 UTC.

0
playing (measured 14 Sept 2026, 07:53 UTC)
360
lifetime visits
100%
liked (9 👍 / 0 👎)
8
favourites (22.2 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

the demon · progression0 · 0.00% win
shopping spree · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.