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Fight For Admin!

Fight For Admin!

A Roblox experience owned by Winter Heat.

RoleplayENadmin roleplayking of the hillalpha

Description (written by the developer; not a statement by this register)

Rule the server with admin! Every minute a gear spawns somewhere on the map, use these gears to attempt to kill the admin. Whoever kills the admin becomes the admin. As an admin be careful with who you choose to trust with gears, someone may be trying to take the throne! Admin regeneration and shop stock is scaled with the playercount. More players = faster admin regen and shop stock. Currently this game is in Alpha, expect more updates but also expect bugs.

Last updated by the developer 13 Jul 2026, 14:43 UTC.

0
playing (measured 5 Sept 2026, 01:15 UTC)
6,850
lifetime visits
94%
liked (32 👍 / 2 👎)
15
favourites (2.2 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Point Shop Discounts
299 R$
Cheaper Assassin
199 R$
+1 Weapon Ability Equip
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome1,756 · 0.00% win
Ruler · other1,224 · 0.00% win
Jailed · other321 · 0.00% win
Assassin · other139 · 0.00% win
Perfect Coil · collection84 · 0.00% win
Professional Musician · other21 · 0.00% win
Feared Musician · other7 · 0.00% win
The Ultimate Fusion · collection4 · 0.00% win
Clockwork · other2 · 0.00% win
Feed the Sky · secret1 · 0.00% win
Feed the Void · other1 · 0.00% win
The Impossible Fusion · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.