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CRAZY TNT!

CRAZY TNT!

A Roblox experience owned by The Great Meme Reset!.

CRAZY TNT! is a Roblox experience created on 2025-12-06. It has 15,793,551 lifetime visits, 69 players currently online, 14,769 favorites, and a 74% like percentage. The genre is not specified.

Last updated by the developer 7 Jan 2026, 20:16 UTC.

69
playing (measured 10 Aug 2026, 14:30 UTC)
15,793,551
lifetime visits
73%
liked (3,407 👍 / 1,235 👎)
15,058
favourites (1.0 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5K COINS
100 R$
500 COINS
20 R$
250 COINS
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.513 August 2026 — 74 % liked23 August 2026 — 73 % liked13 August 202623 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3573-1
13 Aug 2026, 17:3574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.