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[BETA X500] Mount Abunjing

[BETA X500] Mount Abunjing

A Roblox experience owned by The Kafkaverse.

AdventureENparkourmountain climbrelaxing

Description (written by the developer; not a statement by this register)

Set in a calming blue-themed environment, Mount Abunjing is a map meant to feel relaxing while still demanding concentration. It is a fun—but tricky—mountain climb designed to test your timing and focus. With 30 checkpoints, the path isn’t long, but one wrong step can send you tumbling back down, making it perfect for players who enjoy focused, peaceful climbs. 🧗 What to Expect: • Moderate to easy difficulty climb • Freestyle movement with precise jumps • Mountain-style obstacles • A cute coil that can help… or betray your jumps • A beautiful summit featuring boats and pictures of fellow hikers • A challenge area for players who want to push their skills further ⚠️ Note: This experience is currently in BETA. The map is still being improved and expanded, so bugs and changes may occur as development continues. ⛰️ Short climb. Calm mind. Real focus. Reach the summit.

Last updated by the developer 15 Feb 2026, 16:39 UTC.

0
playing (measured 11 Aug 2026, 23:49 UTC)
7,347
lifetime visits
73%
liked (56 👍 / 21 👎)
128
favourites (17.4 per 1k visits)
6 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP ACCESS
110 R$
DeluxeRainbowMagicCarpet
100 R$
ClassicSword
100 R$
FusionCoil
60 R$
DualSpeedCoil
35 R$
RainbowSpeedCoil
30 R$
SuperSpeedCoil
30 R$
BoomBox
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blue Hour Wanderer · progression3,025 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.