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Ready 4 More [MAPS]

Ready 4 More [MAPS]

A Roblox experience owned by Mossful Arts.

ShooterENzombie shooterPvPvElooter

Description (written by the developer; not a statement by this register)

[This version of the game WILL recieve smaller updates in the meantime] Current Gamemodes: VS - A PvPvE match with limited resources Survival - VS with a more 'looter' oriented gameplay alongside objectives to progress Game inspired by many, many zombie shooters such as: L4D2, Killing Floor 2 among others Still largely in development, expect much more content and stuff to do as time goes on Recommended to play with controls on if you're new. MAIN GUI CONTROLS: TAB - Open Menu Voting M - Open Settings (There is a loadout tab) Thank you to Refuse 2 Die and it's owner for allowing us to use their assets!

Last updated by the developer 15 Apr 2026, 06:25 UTC.

0
playing (measured 16 Aug 2026, 17:01 UTC)
25,328
lifetime visits
54%
liked (88 👍 / 74 👎)
849
favourites (33.5 per 1k visits)
6 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Premium UI Theming
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survivor · progression163 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.516 August 2026 — 55 % liked25 September 2026 — 55 % liked25 October 2026 — 54 % liked16 August 202625 October 2026
3 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 17:0554-1
25 Sept 2026, 17:0355no change
16 Aug 2026, 17:0255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.