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My Kpop Demon Hunters

My Kpop Demon Hunters

A Roblox experience owned by Evil Penguinz.

TycoonENkpopgachacollection

My Kpop Demon Hunters is a tycoon experience created on 2025-12-07. It has accumulated 1,513,630 lifetime visits and 4,481 favorites. The game holds an 88% like percentage. Currently, six users are playing. The experience supports desktop, phone, and tablet platforms.

Description (written by the developer; not a statement by this register)

COLLECT OVER 45+ KPOP DEMON HUNTERS OUTFITS [How to Play] 📦 Buy crates on the Conveyor Belt 🕵️ Unbox a crate to collect a Kpop Demon Hunter 💰 Touch the Character to Earn Cash/Souls ⚙️ Upgrade your Conveyor 👍 Enjoying the game? Drop a like and join the group to support future updates! 💻 Supports Desktop, Phone, and Tablet

Last updated by the developer 11 Jul 2026, 18:23 UTC.

6
playing (measured 10 Aug 2026, 15:47 UTC)
1,513,630
lifetime visits
88%
liked (1,155 👍 / 158 👎)
4,535
favourites (3.0 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:472first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Luck
19 R$
Auto Collect
9 R$
x2 Cash
7 R$
x2 Unboxing Speed
4 R$
Speed Coil
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Idol · other0 · 0.00% win
Trainee · welcome0 · 0.00% win
GOLDEN Hunter · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0888no change
14 Aug 2026, 12:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.