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Steal A Car

Steal A Car

A Roblox experience owned by Lifeline Germany.

SimulatorENvehicle theftgarage defenseleaderboard competition

Description (written by the developer; not a statement by this register)

🚗 Collect powerful cars and earn Money! 🔫 Defend your garage from other players! 🕵️ Sneak into enemy garages and steal their Cars! 🎭 Welcome to Steal a Car 🎭 [How to Play] • Buy cars that appear • Add them to your garage to generate Money • Visit other players to check out their garage • Steal rare cars and dominate the leaderboard! [New Release] The game has been new released, so it may still have bugs. Please report any bugs to us.

Last updated by the developer 9 Jun 2026, 14:28 UTC.

0
playing (measured 11 Aug 2026, 05:16 UTC)
237,379
lifetime visits
94%
liked (932 👍 / 63 👎)
1,274
favourites (5.4 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
VIP
349 R$
Grapple Hook
299 R$
Starter Pack
299 R$
Auto Collect
199 R$
x2 Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome - Steal A Car · welcome128,499 · 0.00% win
Purchased - Steal A Car · other94,126 · 0.00% win
Stoled - Steal A Car · other34,645 · 0.00% win
Rebirth - Stole A Car · other745 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:1794no change
15 Aug 2026, 03:0194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.