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Wallhop Tower with Rising Lava 💀

Wallhop Tower with Rising Lava 💀

A Roblox experience owned by Game Development HQ.

ObbyENparkourrising hazardskill challenge

Description (written by the developer; not a statement by this register)

Climb a rising-lava tower built entirely around wallhopping, timing, and fast movement. Master smooth wallhop routes, outrun the lava, and race to the top in this high-skill but fair challenge designed for all obby players who love speed, flow, and difficulty. Each floor gets harder, the lava gets closer… and reaching the top might not be the end of your run. 🔥 Wallhops. Lava. Skill. Speed. A real tower experience. You steal my game idea, I steal yours and make it better.

Last updated by the developer 14 Dec 2025, 00:28 UTC.

0
playing (measured 25 Aug 2026, 13:18 UTC)
628
lifetime visits
50%
liked (1 👍 / 1 👎)
0
favourites
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 13:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome563 · 100.0% win
Clear the Tower · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

501007525 August 2026 — 100 % liked5 September 2026 — 50 % liked25 August 20265 September 2026
2 measurements spanning 11 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–108 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 11:1650-50
25 Aug 2026, 22:51100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.