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HIGH CORTISOL OBBY

HIGH CORTISOL OBBY

A Roblox experience owned by Obbyteria.

ObbyENparkourdifficultychallenge

HIGH CORTISOL OBBY is an obby genre experience created on 2025-12-07. The game has accumulated 671,761 lifetime visits and 59,990 favorites. Currently, 7 players are active. The experience holds an 81% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to HIGH CORTISOL OBBY! This obby is JUST IMPOSSIBLE to beat... to the average player. Only 1% of players could beat this obby. Are you the 1% of players? Don't underestimate this obby... its not as easy as you think. DON'T MISS OUT! HAVE FUN!

Last updated by the developer 8 Jun 2026, 23:22 UTC.

7
playing (measured 11 Aug 2026, 01:33 UTC)
671,761
lifetime visits
81%
liked (1,212 👍 / 282 👎)
61,031
favourites (90.9 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:333first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Rainbow Carpet [OP]
349 R$
Invincibility
99 R$
Double Coins
49 R$
Rainbow Slap [SUPER POWERFUL]
19 R$
Bloxy Cola
5 R$
Slap Tool
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome434,903 · 100.0% win
Stage 20 · progression294,157 · 100.0% win
Stage 40 · progression203,967 · 100.0% win
Stage 60 · progression140,122 · 76.1% win
Stage 80 · progression86,506 · 36.1% win
Stage 100 · progression40,314 · 12.7% win
Stage 120 · progression12,574 · 5.9% win
Stage 140 · progression6,479 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 81 % liked23 October 2026 — 81 % liked2 November 2026 — 81 % liked12 November 2026 — 81 % liked14 August 202612 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 22:0781no change
2 Nov 2026, 22:0481no change
23 Oct 2026, 22:0381no change
13 Oct 2026, 22:0281no change
3 Oct 2026, 22:0181no change
23 Sept 2026, 22:0081no change
13 Sept 2026, 20:5081no change
3 Sept 2026, 20:4781no change
24 Aug 2026, 18:4881no change
14 Aug 2026, 18:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.