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PROJECT: PRISM

PROJECT: PRISM

A Roblox experience owned by Slamo!.

AdventureENparkourneon citymovement sandbox

Description (written by the developer; not a statement by this register)

[ WELCOME TO PROJECT: PRISM ] --// MOVEMENT SANDBOX //-- A parkour game focused on speed and flow. Explore a detailed neon city and chain moves together to navigate the map. --// CONTROLS //-- [ CHARGE ] :: Hold [SPACE] or [TOUCH] while anchored to a crystal. Release to launch. [ WALL KICK ] :: Press [JUMP] while mid-air against a wall to rebound. (Max 3 before landing). [ POWER SLIDE ] :: Hold [C], [L-CTRL], or [MOBILE BUTTON] while moving fast to preserve momentum. [ METEOR ] :: Hold [X] or [MOBILE BUTTON] while mid-air in order to slam to the ground. --// GAMEPLAY //-- [ FIND ] :: Search for crystals located around the city. [ PARKOUR ] :: Use movement mechanics to reach them quickly. [ SHATTER ] :: Break the crystals to get a Style Rank. --// INFO //-- Explore the map freely or focus on improving your routes. Practice your movement to achieve higher ranks. < V1.0 - RELEASE >

Last updated by the developer 12 Apr 2026, 07:38 UTC.

0
playing (measured 10 Aug 2026, 22:22 UTC)
299
lifetime visits
100%
liked (7 👍 / 0 👎)
8
favourites (26.8 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

{BRONZE} Newbie · welcome44 · 0.00% win
{GOLD} Unlawful Actions · other25 · 0.00% win
{PLATINUM} Out of Hand · progression18 · 0.00% win
{SILVER} Collision · other4 · 0.00% win
{GOLD} Headshot · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.