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🎪The Amazing Digital Circus [VR] [VOICE CHAT]

🎪The Amazing Digital Circus [VR] [VOICE CHAT]

A Roblox experience owned by Walk WAKE.

RoleplayENThe Amazing Digital CircusRole-playVR

The Amazing Digital Circus [VR] [VOICE CHAT] is a roleplay experience created on 2025-12-07. It currently has 74 players and 3,056,980 lifetime visits. The game holds 8,911 favorites and maintains a 75% like percentage. It supports VR and voice chat features.

Description (written by the developer; not a statement by this register)

Welcome to The Amazing Digital Circus VR!!!🎪 Here you can role-play with your friends!!!sa Be your favorite character! I Make new friends!👨‍💼 Make your own stories!😝 Explore the map!🎪 THIS GAME HAS VOICE CHAT AND VR SUPPORT!!! 🎙️ Tags: The Amazing Digital Circus , Digital Circus , Pomni, VR, VoiceChat, Jax, Ragatha, Gangle, Zooble , Kinger, Caine , RP, Story, Role-play

Last updated by the developer 21 Jul 2026, 00:28 UTC.

74
playing (measured 11 Aug 2026, 03:53 UTC)
3,056,980
lifetime visits
75%
liked (1,652 👍 / 546 👎)
10,417
favourites (3.4 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:5369first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,700 R$
Donation
1,500 R$
Donation
1,000 R$
Donation
800 R$
Donation
600 R$
Donation
500 R$
Donation
400 R$
Donation
300 R$
Donation
250 R$
Donation
200 R$
Donation
150 R$
len & rin
119 R$
Donation
100 R$
Teto
99 R$
99
99 R$
Donation
75 R$
Golden Magic Carpet
34 R$
Magic Carpet
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 06:0275no change
23 Sept 2026, 06:0275no change
13 Sept 2026, 06:0175no change
3 Sept 2026, 06:0075no change
24 Aug 2026, 05:5375no change
14 Aug 2026, 05:5375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.