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CLUB 51 πŸ›Έ[PAUSE PROGRESS]

CLUB 51 πŸ›Έ[PAUSE PROGRESS]

A Roblox experience owned by The Inner Circle 51.

Social & hangoutENsocial hangoutmini-gamesdance

Description (written by the developer; not a statement by this register)

🌟 Welcome to CLUB 51 HANGOUT! 🌟 Experience the ultimate place to relax, meet new people, and have a blast! In CLUB 51 HANGOUT, you can chill with friends, meet new people, and just have a great time. Whether you want to chat, dance, play mini-games, or explore cool spots – there's always something happening here! πŸŽ‰ Create your own unique style, show off your moves on the dance floor πŸ’ƒ, or just hang out with others in the lounge area. 🏝️ Our regular updates bring fresh features, exciting events, and secret locations to discover! πŸ”₯ πŸ‘€ Game created by Yoshin – join the community and show everyone who you are! πŸ’¬ Share the game with your friends and help make CLUB 51 HANGOUT the best social experience on Roblox! πŸ‘‰ Have fun & stay vibin’! πŸ’«

Last updated by the developer 25 May 2026, 09:59 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
1,924
lifetime visits
100%
liked (16 πŸ‘ / 0 πŸ‘Ž)
7
favourites (3.6 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

UNLOCK
500 R$
MOD
250 R$
BroomStick
100 R$
AURA
100 R$
VIP
100 R$
Boombox
30 R$
Spear
20 R$
StarTrail
20 R$
Celestial
20 R$
Scythe
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome151 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.