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CLUB 51 ๐Ÿ›ธ[PAUSE PROGRESS]

CLUB 51 ๐Ÿ›ธ[PAUSE PROGRESS]

A Roblox experience owned by The Inner Circle 51.

Social & hangoutENsocial hangoutmini-gamesdance

Description (written by the developer; not a statement by this register)

๐ŸŒŸ Welcome to CLUB 51 HANGOUT! ๐ŸŒŸ Experience the ultimate place to relax, meet new people, and have a blast! In CLUB 51 HANGOUT, you can chill with friends, meet new people, and just have a great time. Whether you want to chat, dance, play mini-games, or explore cool spots โ€“ there's always something happening here! ๐ŸŽ‰ Create your own unique style, show off your moves on the dance floor ๐Ÿ’ƒ, or just hang out with others in the lounge area. ๐Ÿ๏ธ Our regular updates bring fresh features, exciting events, and secret locations to discover! ๐Ÿ”ฅ ๐Ÿ‘ค Game created by Yoshin โ€“ join the community and show everyone who you are! ๐Ÿ’ฌ Share the game with your friends and help make CLUB 51 HANGOUT the best social experience on Roblox! ๐Ÿ‘‰ Have fun & stay vibinโ€™! ๐Ÿ’ซ

Last updated by the developer 25 May 2026, 09:59 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
1,924
lifetime visits
100%
liked (17 ๐Ÿ‘ / 0 ๐Ÿ‘Ž)
7
favourites (3.6 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

UNLOCK
500 R$
MOD
250 R$
BroomStick
100 R$
AURA
100 R$
VIP
100 R$
Boombox
30 R$
Celestial
20 R$
StarTrail
20 R$
Spear
20 R$
Scythe
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome156 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

10018 August 2026 โ€” 100 % liked28 September 2026 โ€” 100 % liked18 August 202628 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 99โ€“101 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 06:35100no change
18 Aug 2026, 23:06100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.